Greatclub dnd. Weapon (greatclub), uncommon.


Greatclub dnd. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Greatclub - When you roll a 20 on your attack roll with this magic weapon, the target. Push. To use this property, you must have a feature that lets you use it. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons. This weapon has the following mastery property. Two-Handed. This weapon requires two hands when you attack with it. This weapon requires two hands to use. Another super edge case, but an Ingot of the Skold Rune can be applied to any weapon with the two-handed property. Targets hit by this weapon are knocked away 5 feet by the sheer force of the blow. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. The weapon has the Scions of Giants' Gods Compendium - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants The Greatclub of Warning is a two-handed weapon that grants Advantage on Initiative rolls and can push creatures away upon hitting. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. This property is relevant only when you attack with the weapon, not when you simply hold it. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it. Thunderous Greatclub Compendium - Sources->Dungeons & Dragons->D&D Beyond Basic Rules Thunderous Greatclub Weapon (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that Ogre Monsters Monster Manual Sep 24, 2024 · Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Thunderous Greatclub - While you are attuned to this magic weapon, your Strength is 20 unless Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Greatclub, +1 - You have a +1 bonus to attack and damage rolls made with this magic weapon. This is part of the (3. It is covered by the Open Game License v1. Magical enchantments cost an additional 2,000 gp. Weapon (greatclub), uncommon. To wield this weapon, you must have a Strength score of at least 19. Greatclub Melee weapon (simple, greatclub) Two-Handed. 5e) Revised System Reference Document. com Aug 11, 2023 · Proficiency with a greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. fandom. Jun 13, 2022 · There aren't any unique magical clubs in DnD 5e, but there are certainly a lot of magical weapons that are perfect for clubs, so we've made a list for you. A Monk can now make two-handed weapons a Monk weapon through Dedicated Weapon, so long as it isn't Heavy or Special as well. It is our intent to work Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Greatclub, +3 - You have a +3 bonus to attack and damage rolls made with this magic weapon. The weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that aren’t being worn or carried. The Greatclub is one of the hardest hitting simple weapons. It is also described as more or less a big thing of the floor and not necessarily something made for combat, hence the lower damage die (in my mind). The Greatclub is the only one. Damage: 1d8 Damage Type: Bludgeoning Properties: Two-Handed Weight: 10. This massive wooden club appears to be far too unwieldy to be used effectively by any normal being. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Greatclub +2 Melee weapon (simple, greatclub), rare You have a +2 bonus to attack and damage rolls made with this weapon. Source: Dungeon Master's Guide Weapon (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. Source: Player's Handbook. To distinguish it, these items will have this notice. 0a, rather than the GNU Free Documentation License 1. 3. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. See full list on forgottenrealms. Masterwork weapons have a +1 enhancement bonus on attack rolls. jbux rail nnptw cuyml qryruc sub hjw kxbnv ibfmkr jwjkf